Time to put the blogosphere on hold

I learned a valuable lesson while trying to discuss attitudes towards cheating, perspective taking, tolerance for multiple personality types or just the sense that it’s OK to relax after a hard days work after a too long stint on Raph Koster’s blog.

It’s an interesting sequence at the tail end of the cheating debate that evolved like this

  1. Adrian Lopez said on Consider it a statistical argument. The fact that some players are unable to figure out a particular puzzle isn’t enough to make it a bad puzzle, but a significant number of frustrated players strongly suggests there’s something very wrong with it.So, assuming the statistical argument is correct, how many players annoyed is too many players annoyed? I don’t know the answer, but I think it’s the designer’s job to minimize player frustration while simultaneously presenting interesting challenges. Someday, perhaps, I’ll figure out how to do that.I think a designer’s job involves promoting player progress more than it involves blocking it.
  2. Raph said on Here’s another way to look at it: must a given game be both a freshman course and also a graduate seminar? Can’t you have games that are only graduate seminars?Shooting for everyone being able to progress, or even most people, kind of precludes the graduate seminar.
  3. Morgan Ramsay said on Adrian Lopez wrote:

    …but a significant number of frustrated players strongly suggests there’s something very wrong with it.

    No offense, Adrian, but that’s a crock! Guitar Hero 3, Expert difficulty, “Through the Fire and Flames” by DragonForce. There’s nothing wrong with challenge.

    You, the player, are responsible for being ready to overcome that challenge. If everything could be done by anyone, everyone would be anything they dreamed of being. I’d be a billionaire, take over a small island, and establish my own civilization because the only effort I’d exert would be interacting with the one-click ordering button.

    Challenge creates difference. Without difference, there are no individuals, no concept of identity, and we are simply nameless, faceless drones in a world without wonder.

    Raph wrote:

    Shooting for everyone being able to progress, or even most people, kind of precludes the graduate seminar.

    I don’t understand why some people can’t grok this truth, Raph. Perhaps we can blame for-the-children governance and the spoiled-brat culture?

    Some people abhor change, always fearing the unexpected and always overprotective of their expectations. They never want to see gray skies. When they wake up from sunny days to the reality of change, they grumpily roll out of bed, stomp their feet, and grimly travel to work wishing the day away.

    These people avoid obstacles, opting for the longer and less eventful road. When confronted with a maze, they look for a map. When they have a map, they want their hand held before proceeding down dimly lit corridors.

    Silver spoons, golden bowls, and power-player rolodexes—these people want to be gifted privileges, rights, and rewards. Easy and effortless are their bread and butter. What a shallow life to live. Challenge is not a bug. Challenge is what makes life worth living.

  4. Moroagh said on

    What a shallow life to live.

    Yes, because wasting away ones life tiatribing a gamer blog is deep and profound. And certainly beating GH3 on hard is… just unspeakably good use of a person’s time.

    Think I have pretty much decided you’re beyond hope. Some things are just completely out of whack here if someone believes that the depth of a life is defined by achievement in computer games.

    To think that making people spend more effort in an escapist world instead of going out and actually doing something useful for society is about as meaningful as a priviliged slacker denegrading others as priviliged slackers to feel good about himself.

    Complete lack of perspective, seriously. And an arrogant anti-social outlook on top. Lovely. And no I don’t see any need to respond to opinionated one-liners anymore, it’s clearly pointless. I mean this in all honesty and friendliness: Get help or at least wake up. And I’m gonna heed my own advice and spend no more time on here… there are may more important things to learn (and teach) than are being taught here.

    Thanks, that was actually a valuable lesson to learn.

And it’s true. It’s time to spend my time more meaningfully. As part of that I don’t expect to post here much at all if ever and I don’t expect to read or comment on any blogs for the time being.


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